What should be worked on

Dungeons:
-new map algorithm
Monster AI
Player Inventory
LOS/FOV code
Basics of combat

Worldmap:
Generalize city/settlements
Link file to dungeon code for worldmap travelling
day/night cycles in some form or another

Edit: Began toying with line of sight and monster visibility+AI, decided that rewriting the dungeon code would be a bit easier. First iteration will use something close to a binary space partition tree, and the map is going to far simpler in terms of fluff details. Makes working on whether the monster can see the player or not a tad easier.

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