-new map algorithm
Basics of combat
Link file to dungeon code for worldmap travelling
day/night cycles in some form or another
Edit: Began toying with line of sight and monster visibility+AI, decided that rewriting the dungeon code would be a bit easier. First iteration will use something close to a binary space partition tree, and the map is going to far simpler in terms of fluff details. Makes working on whether the monster can see the player or not a tad easier.