Remember that collaborative diffusion thing? Where it shows multiple pacman ghosts cutting off pacman’s routes? That is essentially what the picture above shows. Look at it in clockwise order. Once I give the player a health bar and allow AI to attack, out comes the next release of my stuff.
Man, that took far too long to implement, and someone would probably have a cow with how the entity.move() function currently looks, hah. The main thing was just getting signs confused throughout–pygame sets the y-axis downward, some functions in my program assume the opposite, others don’t…On top of that, I had constant issues with AI’s overlapping eachother’s place, running off the screen, blegh… I think I have it all sorted out and standardized, though. I probably still have redundant code in there somewhere.
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