And coming soon…

AI cuts off the player

AI cuts off the player

Remember that collaborative diffusion thing? Where it shows multiple pacman ghosts cutting off pacman’s routes? That is essentially what the picture above shows. Look at it in clockwise order. Once I give the player a health bar and allow AI to attack, out comes the next release of my stuff.

Man, that took far too long to implement, and someone would probably have a cow with how the entity.move() function currently looks, hah. The main thing was just getting signs confused throughout–pygame sets the y-axis downward, some functions in my program assume the opposite, others don’t…On top of that, I had constant issues with AI’s overlapping eachother’s place, running off the screen, blegh… I think I have it all sorted out and standardized, though. I probably still have redundant code in there somewhere.

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