Release 0.0.7

Release 0.0.7


Added in a custom building to the town
There is a healing item in the center of that building
Combat formulas have been changed and somewhat randomized
Entity definitions have been reworked into a separate file and streamlined
Monster statistics have been reworked to adjust by level
Multiple monsters have been added
—Some creatures are slower and hit harder, etc
Turn system is now in place to give creatures different speeds
Stairs take you to and from the caves
—Topleft of the town is the entry point to the caves
—Bottomright of the caves is the exit point
The town is now persistent until the game quits; caves are still random
Health and mana are now displayed on the GUI
—Health changes to red as you lose it; mana currently does nothing
File structure has been cleaned up: all code files now reside in the “code” folder
Graff’s display icon is the gelatinous cube until something more appropriate is found

Link is here.

Decided to hold off on an inventory and release what I’ve got so far.


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